battlezoo year of monsters Battlezoo Ancestries: Classic Creatures PDF & Foundry VTT – Roll For Combat
SKU: 46560176556
battlezoo year of monsters

battlezoo year of monsters Battlezoo Ancestries: Classic Creatures PDF & Foundry VTT – Roll For Combat

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battlezoo year of monsters Battlezoo Ancestries: Classic Creatures PDF & Foundry VTT – Roll For CombatNow you can play as the most popular monsters from classic D&D and Pathfinder! Dive into over 220+ pages of play options, lore, backgrounds, and amazing illustrations to expand your games in amazing and unique ways! Works with any D&D 5E or Pathfinder 2e game. Become 12 fantastic creatures, including demons, doppelgangers, sentient dungeons, gremlins, intelligent weapons, mimics, minotaurs, nymphs, oni, sidhe, slimes, and sthenos. Includes hundreds of

Now you can play as the most popular monsters from classic D&D and Pathfinder! Dive into over 220+ pages of play options, lore, backgrounds, and amazing illustrations to expand your games in amazing and unique ways!

  • Works with any D&D 5E or Pathfinder 2e game.
  • Become 12 fantastic creatures, including demons, doppelgangers, sentient dungeons, gremlins, intelligent weapons, mimics, minotaurs, nymphs, oni, sidhe, slimes, and sthenos.
  • Includes hundreds of digital tokens and illustrations that work with any VTT.
  • In-depth information about each classic creature’s culture, society, and history.
  • There are thousands of unique options and custom rules to build exciting characters for players and DMs.
  • Immerse yourself in twelve innovative new ancestries and bring out the creature inside you!

This bundle includes the Battlezoo Ancestries: Classic Creatures 225+ page Classic Creatures PDF and the Foundry VTT module!

With Classic Creatures, you can play the following new ancestries/races:

  • Demons: Formed of sin, demons are usually doomed to an eternity of evil. But demons who turn their backs on their abyssal power source can forge their own destinies. You might call yourself redeemed, or you might find that term demeaning and choose your own path, even if it leads you back to evil.
  • Doppelgangers: Little sows distrust in a group more than the hint of a doppelganger's presence, but some doppelgangers defy the expectations of sociopathic shapeshifters. You might seek to understand and forge your own identity, and perhaps even to get the world to recognize it... or you could be just another sociopathic shapeshifter. The choice is yours.
  • Dungeons Expanded: Play as a dungeon! No, really. Your extradimensional dungeon's core manifests an avatar who can go adventure, or enter your inner dungeon to learn secrets and unlock new power.
  • Gremlins: Mischievous tinkerers specialized in traps, tricks, and bad luck, gremlins are usually malicious fey. Those who seek to buck the trend and become adventurers can put their talents to use wreaking havoc on their foes.
  • Intelligent Weapons: You're an intelligent weapon, and life is good. Using one of several methods, you've managed to get yourself a body, and now you can go on adventures just like you always planned!
  • Oni: Ancient kami who fail to protect their ward, whether through negligence or simple bad luck, are punished horrifically with a tantalizing eternity of watching with the world out of reach. Those who reject their torment can form new bodies and become oni, typically under the patronage of evil forces who seek to bind the new oni to a life of selfish pleasure. But what if you reject that too and choose your own destiny?
  • Mimic: Some mimics dream of something more than sitting around in a dungeon pretending to be a chest until someone gets greedy. Pursue your dreams as a mimic adventurer! You can always go back to chest mimicry as a fallback career.
  • Minotaurs: Bull-headed humanoids with natural cunning and a way of navigating labyrinthine problems, minotaurs defy society's expectations. Different minotaur heritages allow you to potentially start as a Medium or Large character.
  • Nymphs: Fey embodiments of the beauty of natural places, nymphs are often tied to a particular natural feature, like a dryad to their tree. For one of a number of reasons, you've severed that link and survived, now free to wander the world instead of bound to one place.
  • Sidhe: Sidhe are the hidden nobility of the fey, typically living in secret settlements deep in the faerie realm and rarely deigning to visit the realm of mortals. You have defied your society's expectations and ventured out to the mortal world, a strange place where logic works differently than you expect.
  • Slimes: Slimes are oozes who develop a nucleus capable of adapting new special abilities. For your slime, those abilities included sapience, allowing you to grow and learn, as well as form a vaguely humanoid body when necessary.
  • Stheno: Stheno are a newly-formed ancestry of snake-haired medusakin, created by a benevolent goddess's grace. With some members of the first generation of sthenos still alive today, sthenos represent a different roleplaying experience than most ancestries, as they're still trying to carve out their cultural identity.

Explore a mountain of Classic Creatures!

  • Each ancestry/race is designed to provide a unique playable monster for any D&DE 5E or Pathfinder 2e game. 
  • Includes the Foundry VTT module for D&D 5E or Pathfinder 2e.
  • Includes the 228+ page PDF for D&D 5E or Pathfinder 2e.
  • Includes all digital assets for each ancestry to use however you wish.
  • For those who purchase the Pathfinder edition, you'll also receive each ancestry for import into Pathbuilder 2e, allowing you to easily create your PF2 characters!
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SKU: 46560176556

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The three books in Bowlby's trilogy on Attachment, Separation and Loss need to be read a whole. Using the studies and case histories of children being separated from their mothers and important others, in a wide range of circumstances from separations of only a few minutes, through separations of several weeks on up to prolonged and permanent separation due to divorce and death, Bowlby outlines a new way of understanding neurosis, psychosis and optimal, healthy functioning. Using the lens of a Darwinian analysis, and the case histories written up by psychoanalysts spanning decades, he compares and contrasts his new theory with that of previous psychological thought, especially the psychoanalytic tradition. I found his analysis penetrating and illuminating. It sets the stage and formulates the hypotheses for further research. Much of that research has now taken place and has borne out Bowlby's theories. Not all of it, of course. Because Bowlby's attachment theory became and continues to be such a foundational analysis for so much that has followed in its wake, from evolutionary psychology to child development to psychotherapy, it is a must read for anyone interested in these and related fields.
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This book is very neat in its specifics about the effects of absence when a mother is not in a child's life and the roles and effects of mother figures as well. Myself dealing with abandonment issues from my mom and my mother figure in my life, this book really assists in identifying the issues caused from the absent parent. Though the book doesn't offer any real advice as to deal with these problems that arise, it identify's the issues and allows you to further your research in progression. The writing style used can get rather complex though, be prepared for that. I agree with everything provided in this book and recommend it to anyone who's interested in either the psychological effects of absence of a parent, or seek to identify it themselves.
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